1 Nomor Darurat Nomor darurat untuk telepon genggam adalah 112. Jika anda sedang di daerah yang tidak menerima sinyal HP dan perlu memanggil pertolongan, silahkan tekan 112, dan HP akan mencari network yang ada untuk menyambungkan nomor darurat bagi anda, dan yang menarik, nomor 112 dapat ditekan biarpun keypad dilock.
"From Zero to Hero" is a song by German recording artist Sarah Connor, written and produced by Rob Tyger and Kay Denar for Connor's fourth studio album, Naughty but Nice (2005). The song was released on 7 March 2005 as the album's second and final single and moreover served as the European theme song for the 2005 20th Century Fox animated film
Sukima wa zero senchimeitoru Kakushikirenai kyori de kata o narabete Shitteru? Kanaetai koto wa kotoba ni shitara sukoshi Chikazuite ikerurashī no Gankake keshi gomu ga Chīsaku natte iku hodo Fueru omoide Otona ni kawatte iku yokogao Sukima wa zero senchimeitoru Nani no koto da ka atete ne watashi no negai Hajimete wa itsu de mo Ichiban oboete iru mono desho Dakara ne kimi ga iin dayo [Full
Midoriya Izuku dipilih menjadi penerus quirk All might yaitu All for one nah ! dari sini cerita berkembang Midoriya Izuku mulai bertemu banyak hero yang luar biasa setelah masuk SMA E.A. Setelah penulis melihat dari season awal dari anime ini ternyata banyak sekali Kata-kata mutiara atau kata-kata bijak yang bisa diambil dari anime ini, disini
A kata is not fixed or immoveable. Like water, it’s ever changing and fits itself to the shape of the vessel containing it. However, kata is not some kind of beautiful competitive dance, but a grand matrial art of self-defense, which determines life and death. Kenwa Mabuni (1889-1952) Karate was never meant to be used against a single opponent.
Data contracts are just a trend to give back ownership to data producers rather than having data teams suffer from whatever data we throw at them. And this is great; it makes life easier for everything downstream and avoids silos between products and data. The biggest challenge is organizational.
Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection. Get started now by creating a new collection.
5 "It’s Official, You Suck!" This nasty little line of dialogue is one that you can hear from Shao Kahn in Mortal Kombat 11. It’s possible you were able to get the quote to play against an opponent, but it’s just as likely you got stomped by a Shao Kahn player and suffered the line yourself. The line of dialogue accompanies a brutality
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MY GUIDE TO AUTHORING NEW KATA ON CODEWARS This entry is not intended as a means of establishing myself as an authority on this matter. Having just authored my 6th Kata, I thought I'd take a moment to make a note of my thoughts on the processes involved in a Kata'a birth on Codewars. This entry will reflect on what it takes for a Kata to make it out of Beta status, what makes a Kata popular and how to conceive an original idea for a Kata. Everything that's written here is nothing more than my own personal opinion on a subject in which I only have four weeks' experience, so please feel free to contribute your own thoughts and ideas! Think of an idea This might easily be the part of the process that takes the longest. Coming up with an idea for a Kata, let alone a good one, is all about balance. Balance between originality, complexity and your objective. I'll come to each of these three points in a moment, but first I'd like to share with you how I find a Kata idea. I like to imagine a hypothetical use for the Kata in a real life computer system or application. I draw upon my own personal knowledge and think about which bits could be interpreted through code. As a linguist and a musician, I naturally turn towards languages and music for inspiration. I identify particular patterns and rules within my chosen field and try to imagine them interpreted in JavaScript. For example, in the last Kata I wrote, I picked a pronunciation rule for which I couldn't think of any exceptions. I thought about how I could most easily have 'any word' as an input for my function. By identifying each word's final letter as the dependent variable, I was able to narrow my inputs down to 26 possibilities each different letter of the alphabet. I used a similar technique in this Kata which deals with finding the stress in multi-syllabic English words. In this case, I defined each word/input by it's word ending, meaning I had to declare all the possible inputs in my description. Looking back, I think there are elements of this approach which conflict with authoring a successful Kata a Kata that makes it beyond Beta into battles that count in the Codewar context of points and ranking and I shall deal with these before the end. Originality How important is originality in authoring a successful Kata? Sorting Kata by popularity after clicking the Kata icon in the left-hand navigation bar tells us that, to a certain extent, it does! Take this Kata as an example. Based on an actor's Twitter Feed, the appeal of this Kata is that it can be conceptualised in a real-world context. Complexity A Kata's complexity takes on a dual nature. There is, on the one hand, the complexity of the description, and on the other, the complexity of the solution required. Regarding the latter, the beauty of JavaScript and of coding in general, is that there is always a myriad of different ways of solving a problem, some more complex than others. Essentially, however complex / simple you think your Kata is, there is always someone else who solves it in a more / less complex / simple way! Back to the description and a point I wanted to come back to from my own Kata examples, I think the simpler and shorter the description, the better the Kata. Looking back on Katas I created like this one and this one, I think the chosen concepts require too much explanation to hold the attention of the code warrior for enough time to persuade him or her to take on the challenge. Having said this, there are probably code warriors out there who enjoy a good long read before diving in, but they're probably in the minority. The only Kata I have authored to come out of Beta so far is this one based on the arpeggio attached to the root note of a musical scale. I think the relative success of this one is due in no small way to the simplicity of the description. Similarly, I think this one might also have the potential to join it's musical cousin, 'The Arpeggiator', beyond Beta thanks to a relatively quick description. Objective Finally, you have to ask yourself, what do you want the code warrior to do? What do you want the code warrior to learn from taking on your challenge? Getting the code warrior to solve your kata in a particular way can be done through instructions in the description like this one or this one. There are also ways to channel the solution method through code, but I have not yet found away to achieve this. Useful links for Kata authors This repository contains excellent examples of random test cases to improve the sturdiness of your tests. A comprehensive list of the best Kata practices found in the code wars docs. Plenty of good tips in the code wars Codex